Service · 06 / 06 · Engagement

Games that actually move the metric.

Mobile games, web games, educational games, training simulations and gamified apps — built with the same engineering discipline as our serious software, pointed at engagement. Measurable outcomes, not vanity metrics.

Typical scope
6–14 wks
Engines
PixiJS · Unity · RN
Platforms
Web · iOS · Android
Analytics
Built-in
Measurable outcomes

Fun is a strategy. Metrics are the proof.

Every game we ship is instrumented from day one. Completion, retention, session length, scenario success rates — we build the telemetry alongside the game, not after.

◆ Coreflux Solutions — Analytics DashboardSession · Live
3.2×
Completion vs. slide deck
Training simulation vs. PDF baseline
62%
Weekly return rate
Gamified training after 8 weeks
11min
Avg. session length
Mobile-first educational game
24
Scenarios per project
Typical training sim scope
7-day retention curve
D1100%D278%D365%D458%D554%D651%D749%
Use cases

Six industries. Same toolkit.

Game design principles transfer. Whether the player is a new hire, a sales rep or a child learning maths, the mechanics of progress, feedback and reward work the same way.

Compliance

Safety training sim

↑ 3.1× completion
Onboarding

New-hire experience

↓ 40% time-to-productivity
Sales training

Pitch scenario simulator

↑ 28% deal close rate
Education

Maths curriculum game

93% learner retention
Customer

Loyalty gamification

↑ 55% app DAU
Healthcare

Protocol decision tree

100% compliance audit pass
Capabilities

From scenario to store.

MG

Mobile games

Casual or session-driven titles with retention loops, in-app economies and store submission handled. iOS + Android.

  • React Native / Unity
  • Retention loops
  • In-app economy
  • Store submission
WG

Web games

Instant-load games that run in any browser. No app-store friction — share a link, play. PixiJS for 2D, Three.js for 3D.

  • PixiJS / Three.js
  • No install
  • Instant load
  • Social sharing
EG

Educational games

Curriculum-aligned interactive experiences for schools, edtech platforms or corporate training. Learning outcomes built into the design.

  • Learning outcomes
  • Curriculum mapping
  • Progress tracking
  • Teacher dashboard
TS

Training simulations

Branching scenarios, consequence-driven decision trees and scoring for compliance, onboarding or skills development.

  • Branching scenarios
  • Consequence trees
  • Scoring + leaderboard
  • Certificate link
GA

Gamified apps

Points, streaks, levels and social leaderboards inside otherwise-serious software — used surgically to drive behaviour change.

  • Points + streaks
  • Leaderboards
  • Achievement system
  • Push nudges
AN

Analytics & balance

Every game ships with telemetry — funnels, retention, balance metrics. You tune from data, not gut.

  • Session funnels
  • Retention curves
  • Balance telemetry
  • A/B scenarios
The real case for games

A slide deck is a monologue. A simulation is a conversation — and people remember conversations.

The same engineering toolkit that builds an ERP or a booking platform can build a branching scenario or a retention loop. We just point it at engagement instead of operations — and we measure whether it worked.

Tell us what you’re trying to change
FAQ

Questions, answered.

If something isn’t covered here, write to hello@corefluxsolutions.com — you’ll get a real answer within a working day.

Can a game actually improve training outcomes?
Yes — with the right design. Slide decks produce 28–30% completion rates. Branching scenarios with consequence-driven feedback and scoring produce 80–95%, with better retention at 30 days. We build both and measure both.
What's the difference between a gamified app and a game?
A gamified app adds game mechanics (points, streaks, leaderboards) to an otherwise functional app. A game is built as a game from the ground up. We do both — the distinction matters for design and scope.
What engine do you use?
PixiJS for web-based 2D (instant load, no install), Unity for mobile titles that need native performance, React Native for cross-platform apps with light game mechanics. We pick the engine that fits the distribution target, not the one we're comfortable with.
How long does a game take to build?
A focused training simulation (1 scenario set, 15–25 branches) ships in 6–8 weeks. A full mobile game with meta-game and economy is typically 12–20 weeks. Web games land in 5–10 weeks depending on scope.
Do you handle App Store submission?
Yes — accounts, certificates, screenshots, metadata, review responses. We’ve been through the review process enough times to know what flags reviewers and what doesn’t.
Can you add a leaderboard / scoring to our existing app?
Yes. Focused gamification drops are a common engagement — 2–4 weeks to add a meaningful mechanic (streak, leaderboard, achievement system) to a running product.
Let's build

Have a system in mind? Let's sketch it together.

Drop your email and a line about the problem. We'll reply within one working day.

Or write directly to hello@corefluxsolutions.com — we read everything.